翻訳と辞書
Words near each other
・ Tales of Three Planets
・ Tales of Tomorrow
・ Tales of Tragedy
・ Tales of Two People
・ Tales of Unrest
・ Tales of Us
・ Tales of Us Tour
・ Tales of Vesperia
・ Tales of VS.
・ Tales of Wells Fargo
・ Tales of Wonder
・ Tales of Wonder (album)
・ Tales of Wonder (magazine)
・ Tales of Wrykyn and Elsewhere
・ Tales of Xillia
Tales of Xillia 2
・ Tales of Zestiria
・ Tales of Zorro
・ Tales Out of Luck (Me and the Drummer)
・ Tales Out of Time
・ Tales Schütz
・ Tales That Witness Madness
・ Tales to Astonish
・ Tales to Warm Your Mind
・ Tales Told
・ Tales Told by Dead Friends
・ Tales Told by Dead Men
・ Tales Too Ticklish to Tell
・ Tales, Castellón
・ Talesa of Aragon


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Tales of Xillia 2 : ウィキペディア英語版
Tales of Xillia 2

is a Japanese role-playing game for the PlayStation 3 released on November 1, 2012 in Japan.〔 It is the fourteenth core product in the ''Tales'' series and was developed and published by Bandai Namco Games. Versions of the game localized for North America and Europe were released in August 2014.
The game takes place after ''Tales of Xillia'' and follows Ludger Will Kresnik; the Kresnik family has the ability to infiltrate and destroy fractured dimensions. Since the spirit Origin is unable to support the abundance of souls, a famous company hires Ludger to destroy fractured dimensions to keep the world in balance. The game's central theme is .
==Gameplay==
''Tales of Xillia 2'' consists primarily of two major areas: the field map and the battle screen. The field map is a realistically scaled 3D environment where the player character traverses and interacts with non-player characters, items, or mob avatars. On the field map, character interactions between the party can also be viewed in the form of a sketch story; these sketch stories are refereed to as skits and consist of animated portraits and voice acting. When coming into contact with a mob avatar, the environment switches to the battle screen, a 3D representation of an area in which the player commands the characters in battles against the CPU-controlled mobs.
During battle sequences, the game uses the ''Cross Dual Raid Linear Motion Battle System'', a similar system to the prequel. Four characters from the party are chosen to battle and characters not controlled by a player are controlled by artificial intelligence with instructions set by the players beforehand. The enemy mob's number, appearances, behavior, vary and are dependent on the mob's avatar. Both side's objective is to deplete the other side's health points (HP) using attacks and skills. When a party member's health falls to zero, the party member faints until revived with items, by a healer, or resting at an inn on the field map; Mobs with zero HP disappear from the arena. Killing all the mobs will yield experience points, items, and allows the player to return to the field map. If all four participating party members are defeated, a game over will occur.
Battles take place in real-time. Player actions include moving, dashing, standard attacks, and artes; artes are special attacks which consume "Technical Points" (TP), the in-game synonym for magic points. Dashing, standard attacks, and artes usage are also restricted by the "Assault Counter" (AC), a synonym for action points. Party members are able to link to each other to perform unified attacks called linked artes. While linked, the supporting partner provides unique abilities to the character, while also increasing the Linked Artes Gauge. When the Linked Artes Gauge is full, the player character can enter Over Limit which gives them immunity to stagger, unlimited AC, and allows them to use linked artes in succession.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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